
Hotkeys also refers to keys that can be assigned to units and buildings or locations.

However, keyboard layout changes made through other methods (registry editors like Sharpkeys, for example, or hardware-mapped keyboard layouts) are invisible to StarCraft 2's client, and you must adjust the hotkeys as necessary.
STARCRAFT 2 EDITOR NO BUILD AREAS WINDOWS
If you use an alternate keyboard layout through the Windows layout manager, hotkeys will function as if you were using a QWERTY keyboard, but will be relabeled to accommodate your keyboard - that is to say, if you have an A key where the Q key would be for QWERTY, most hotkeys will treat an A as a Q. Note that any hotkeys listed in this article assume the default hotkey settings, using a standard American QWERTY keyboard. Because there is no mouse movement, using the hotkey is faster than clicking on the Marine icon after selecting the Barracks. 1 For example, a Barracks will produce one Marine when the A key is struck. Hotkeys are bound to predefined actions and cannot be changed mid-game. Simply deleting the trigger and replacing it can often resolve the problem.Hotkeys execute actions by pressing a key. Once you have determined which trigger is causing the issue the fix is usually relatively easy.

One of the most frustrating parts of using the map editor is when you attempt to test your newly created map and you receive an error message. This will help make map editing much more enjoyable.

Įvery first time user of the Starcraft 2 map editor should read some of the numerous in depth guides that are available online.You will probably want to lower it to 1.0 or less. While in the water tab of the terrain menu click “edit water.įrom here you can adjust the height. Make sure to adjust the height of any water you add to your map. To make editing easier use the menu bar to change your camera view until you are happy with it. It can be difficult to change your textures with the default camera view. If you just use one texture it will be hard for players to differentiate the ramp area from the rest of the map. When painting important areas such as entrance ramps make sure to use several different textures. This will help reduce any lag and will give you a smoother brush stroke. īefore you begin texturizing the map make sure to turn the graphics settings on low.This might be a dirt color, or a grass color. When you start designing a new map make sure to start off by using the texture you think you will use most throughout the design

You can choose things like unit spawning locations, and the creation of defenses once a player reaches a certain area. There are numerous triggers to choose from.
